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<p><code>#include &lt;<a class="el" href="b2_collision_8h_source.html">b2Collision.h</a>&gt;</code></p>

<p><a href="structb2_manifold_point-members.html">List of all members.</a></p>
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<tr><td colspan="2"><h2><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:ab3616990e7d1644deeeb691246094bfa"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab3616990e7d1644deeeb691246094bfa"></a>
<a class="el" href="structb2_vec2.html">b2Vec2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_manifold_point.html#ab3616990e7d1644deeeb691246094bfa">localPoint</a></td></tr>
<tr class="memdesc:ab3616990e7d1644deeeb691246094bfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">usage depends on manifold type <br/></td></tr>
<tr class="memitem:af4218c2359cb7762cd4e9d8ecefab173"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af4218c2359cb7762cd4e9d8ecefab173"></a>
float32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_manifold_point.html#af4218c2359cb7762cd4e9d8ecefab173">normalImpulse</a></td></tr>
<tr class="memdesc:af4218c2359cb7762cd4e9d8ecefab173"><td class="mdescLeft">&#160;</td><td class="mdescRight">the non-penetration impulse <br/></td></tr>
<tr class="memitem:a0ac5375b1fc4675a0073129f56aa62c9"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0ac5375b1fc4675a0073129f56aa62c9"></a>
float32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_manifold_point.html#a0ac5375b1fc4675a0073129f56aa62c9">tangentImpulse</a></td></tr>
<tr class="memdesc:a0ac5375b1fc4675a0073129f56aa62c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">the friction impulse <br/></td></tr>
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<a class="el" href="unionb2_contact_i_d.html">b2ContactID</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structb2_manifold_point.html#afa7ec272b2b27abe129540f8fbe57fc5">id</a></td></tr>
<tr class="memdesc:afa7ec272b2b27abe129540f8fbe57fc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">uniquely identifies a contact point between two shapes <br/></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>A manifold point is a contact point belonging to a contact manifold. It holds details related to the geometry and dynamics of the contact points. The local point usage depends on the manifold type: -e_circles: the local center of circleB -e_faceA: the local center of cirlceB or the clip point of polygonB -e_faceB: the clip point of polygonA This structure is stored across time steps, so we keep it small. Note: the impulses are used for internal caching and may not provide reliable contact forces, especially for high speed collisions. </p>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li>C:/Users/ARme/Desktop/box2d/Box2D/Collision/<a class="el" href="b2_collision_8h_source.html">b2Collision.h</a></li>
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